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Showing posts with label GPU Hierarchy. Show all posts
Showing posts with label GPU Hierarchy. Show all posts

Friday, September 5, 2025

Nvidia GeForce RTX 40-Series Graphics Card Performance Hierarchy

Ada Lovelace delivered massive efficiency improvments, but needed the framegen crutch to really "boost" performance


Everyone was looking forward to the Nvidia GeForce RTX 40-series graphics cards. After two horribly long years of shortages caused by cryptomining, along with the influenece of the Covid pandement, GPU prices and availability had finally started to settle down by the summer of 2022. Ethereum mining was dead, and rumors were that Nvidia was pulling out all the stops with its next-generation Ada Lovelace architecture. Smaller lithography courtesy of TSMC's cutting-edge 4N (4nm Nvidia) process node would leapfrog what AMD was planning. Everything seemed like it would be great.

When the RTX 4090 arrived on October 12, it made no excuses. It offered a substantial 50–75 percent performance improvement over the previous generation RTX 3090, only cost $100 more, and while the supply was definitely constrained, at least cryptominers weren't snapping up every GPU. The RTX 4080 followed a month later, on November 16, but by then things were turning sour. Nvidia had pre-announced the 4080 16GB and 4080 12GB variants, but the two cards had virtually nothing in common, and people were pissed. Also, prices were seemingly influenced by the cryptoboom, even though that had ended. $1,199 for the 4080 took the overpriced 3080 Ti's place, while the 4080 12GB was going to cost $899 while offering far less in the specs and performance departments.

Well, one thing lead to another and Nvidia axed the 4080 12GB name and changed that to the 4070 Ti — with a $100 price cut. But it was still clear that the rest of the RTX 40-series cards wouldn't quite manage to live up to the lofty results posted by the 4090. The 4080 was certainly faster than the 3080, by 50–70 percent, depending on the game and settings used. But it was also 70% more expensive than its predecessor. Alternatively, it was about 35% faster than the RTX 3080 Ti, which was still a pretty decent result.

Tuesday, August 26, 2025

Welcome to the GPU Hierarchy


Hey there! If you're a long-time reader of my blog (all ten of you), you're going to see a name change. I've rebranded as The GPU Hierarchy, and testing of graphics card performance will be my primary goal going forward.

What started out as a blog about cryptocurrency mining WAAAY back in the day has morphed quite a bit. I haven't done any mining in years, as it has become generally unprofitable — especially considering the upfront hardware costs — but I do know a lot about graphics cards. If you know who I am and my employment history, that shouldn't be a surprise, but I'm going to try to stay mostly anonymous here.

Yes, it's been about two years since I wrote anything here. My full-time job was keeping me very busy. Now I've got a bit more freetime, so I'm going to put that to good use.

I've been testing (and retesting...) all of the modern graphics card for a while, and I'm going to start publishing a full suite of performance results. We'll have tables and charts of performance data, along with power, efficiency, and other metrics. Everything will be linked to Amazon listings (or at least a search of Amazon listings), which helps support the site. But more importantly, I want this to become a great resource for people looking to purchase or upgrade their gaming GPU.

I've assembled a test suite of 15 reasonably modern games, three of which have ray tracing effects enabled. That's 20% of games with RT enabled, and I feel that's probably about as much weight as ray tracing deserves. Upscaling and frame generation techniques will be left off, because I view those as performance enhancements rather than baseline measurements.

To be clear, I routinely enable DLSS and FSR when gaming, but fundamentally those differ in appearance — with XeSS being the red-headed stepchild that differs yet again. Plus we now have DLSS 2/3/4, FSR 2/3/4, and XeSS 1.x/2.x as options, all of which look and perform differently! Perhaps that's a story for another day and some deeper investigations, but for now we'll stick with reference performance.

So, welcome back if you've been here before (when it was hosted at HolyNerdvana). If you're new, welcome to my graphics card blog and site. I'm a veteran of the GPU industry, having tested and reviewed a variety of hardware for over two decades. I know a lot about GPUs and graphics cards, I have a variety of opinions, and this is where I'll be sharing them now.

This is a fully independent website, meaning there's no big publisher telling me what to write, when to write it, and how often I should spend a long weekend looking for BS Black Friday, Prime Day, Labor Day, etc. deals. Just the straight stuff here. I hope you find it useful, and comments are welcome. Note also the general lack of advertising, which should hopefully mean the pages load quickly. If things go well, maybe I'll get some sponsorships, but I hope to keep such things to a minimum — a throwback to the good old days of the web.