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Thursday, July 30, 2026

NVIDIA GeForce RTX 3060 12GB — 2026 relaunch review

NVIDIA resurrects the RTX 3060 12GB, a five-years-old architecture for 2026?

NVIDIA GeForce RTX 3060 12GB, relaunched in 2026 at full MSRP

NVIDIA originally launched the RTX 5050 on September 1, 2021, with an nominal MSRP of $329. I say "nominally" because that was right in the middle of the GPU crypto-mining era and almost none of the RTX 30-series Ampere GPUs sold at anything close to MSRP right up until the follow-up RTX 40-series Ada Lovelace GPUs appeared. It was one of the potentially best graphics cards available in terms of bang for the buck, with double the VRAM of its predecessor (the 2060) and plenty of bandwidth, along with a decent upgrade in computational power and features.

When the RTX 4060 arrived about two years later (June 29, 2023), people were pissed. NVIDIA chopped the memory interface down to 128 bits and reduced the memory capacity back to 8GB. There were still plenty of instances where the 4060 offered improved performance, but a lot of that also depended on support for the then-new DLSS 3 frame generation. Simply put, FG remains far more marketing hype than an actual performance improvement. It's frame smoothing, pure and simple — and yes, backed by AI computations to make it "better" the previously existing algorithms. It's not bad, but the performance claims made by NVIDIA are at best exaggerated in regards to how a game feels with FG enabled. At worst? It's blantant false advertising. But that ship has sailed.

Now NVIDIA even has the RTX 5060 GPU, released on May 19, 2025 — still over a year ago! It still has 8GB, like the 4060, which means even the relatively ancient 3060 12GB still offers 50% more VRAM capacity. Then you toss in the massive spike in memory costs thanks to the AI sector, and of course the newer GPUs from NVIDIA have switched to GDDR7 (except for the RTX 5050), and suddenly the idea of re-releasing the RTX 3060 12GB starts to make sense. Except it's still at that original $329 MSRP. So much for depreciation. Let's hit the specs.

Sunday, May 31, 2026

Wasteland Rogue: A free game to play on the web

Hey, thanks for reading my blog, and/or viewing my YouTube channel. I've been a lifelong gamer, since back before being a "gamer" was even really a thing. My parents despised it, my siblings made fun of me, and I was a total nerd. I still am. Anyway, one of the first games I really remember playing much was Rogue. You know: the classic ASCII art dungeon crawler where you're trying to get the Amulet of Yendor? (It was written by a guy named Rodney, as in Yendor backward.) You can still play it for free, even today.

Fast forward to now, and at the tender age of... well, over half a century, let's just say... I've decided to make my own version of Rogue. Except I have been a massive fan of post-apocalyptic games, books, movies, etc. since as long as I can remember. Another great game from my youth was Wasteland — and yes, I've played the more recent sequels, which are fun as well, plus all the Fallout games. But if you haven't guessed where this is heading, I present to you:

Wasteland Rogue

It's pretty much what the name says. It's a post-apocalyptic dungeon crawler in the grand old Rogue style. Obviously, that changes a LOT of things. And let's also be clear that the game is nowhere near complete yet. You can read more about it on the information page of the game, but there's plenty I want to add. I'm also interested in hearing any of your comments about things you'd like to see, or things that are broken, or things you hate. All feedback is welcome!

That's it. Give the game a shot. The graphics are not just ASCII art, but they're relatively low-tech. All the areas are rendered procedurally rather than using images and sprites. The game should be relatively quick to learn, perhaps harder to beat. But the balancing needs a lot of work, I know. It runs plenty fast on my old Core i9-9900K system, which is now coming up on eight years old, so I think it will run fine on any modern system. It does not (yet?) work on tablets and smartphones, as it takes direct keyboard input — I suppose if you hooked up a keyboard to your phone, it might work? Let me know if you try it!

Thanks for reading. I'll get back to my regularly scheduled work now... which is taking more of my time than this blog and YouTube stuff!